30 MAY 2015 by ideonexus

 Scientific Reasoning Explains Increases in IQ

The bombshell is that the Flynn Effect is almost certainly environmental. Natural selection has a speed limit measured in generations, but the Flynn Effect is measurable on the scale of decades and years. Flynn was also able to rule out increases in nutrition, overall health, and outbreeding (marrying outside one’s local community) as explanations for his eponymous effect.241 Whatever propels the Flynn Effect, then, is likely to be in people’s cognitive environments, not in their genes, d...
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24 DEC 2013 by ideonexus

 Pragmamorphism

Anthropomorphism means attributing the characteristics of human beings to inanimate things or animals. I have invented the word “pragmamorphism” as a shorthand abstraction for the attribution of the properties of inanimate things to human beings. One of the meanings of the Greek word pragma is “a material object.” Being pragmamorphic sounds equivalent to taking a scientific attitude toward the world, but it easily evolves into dull scientism. It’s pragmamorphic to equate material ...
Folksonomies: cognition modeling
Folksonomies: cognition modeling
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Emanuel Derman on the habit of attributing properties of inanimate things to human beings, like PET scans to emotion, or IQ to intelligence. Like making a digital representation of an analog system.

24 DEC 2013 by ideonexus

 Science Generators

Conway’s Game of Life is perhaps best viewed not as a single shorthand abstraction but rather as a generator of such abstractions. We get a whole bunch of useful abstractions—or at least a recipe for how to generate them—all for the price of one. And this points us to one especially useful shorthand abstraction: the strategy of Looking for Generators. We confront many problems. We can try to solve them one by one. But alternatively, we can try to create a generator that produces solutio...
Folksonomies: science hypotheses
Folksonomies: science hypotheses
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Nick Bostrom on the possibility of looking for scientific concept generators, similar to the way Conway's Game of Life is a pattern generator, rather than looking for random scientific problems to solve.